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Welcome to MARTINS.js!

Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web. Users don't need specialized hardware nor dedicated software - only a modern web browser.

Try a demo ❤️ Support my work

👨‍💻 MARTINS.js is developed by Alexandre Martins and is based on Speedy Vision.

📚 Technical documentation is available at https://alemart.github.io/martins-js/.

Features

  • Image tracking, also known as natural feature tracking. Use it to track detailed images such as: book covers, cartoons and photos.

What can you do with Web-based Augmented Reality?

Lots of exciting things that run in the web browser! No need to install apps!

  • WebAR games
  • Marketing gimmicks
  • Interactive art
  • Tech demos
  • ...and more!

Visit the Demo gallery

Why use MARTINS.js?

Here is why MARTINS.js is a great choice for creating Augmented Reality experiences:

  • No need to download apps! MARTINS.js is a WebAR engine. It runs in web browsers. Users can access the AR experience immediately.
  • Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
  • No need of custom hardware or software! MARTINS.js is built from scratch using standard web technologies. All it requires is a modern and compatible web browser.
  • Fully standalone! MARTINS.js has in it everything it needs to analyze the environment and help you create AR. There are no additional requirements. No need of WebXR.
  • Easy to get started! MARTINS.js can be used with a <script> tag in your page. A static HTML page is enough to get started.

Take the Crash Course

Browser compatibility

MARTINS.js is compatible with all major web browsers:

Chrome Edge Firefox Opera Safari*
✔️ ✔️ ✔️ ✔️ ✔️

* use Safari 15.2 or later.

MARTINS.js requires WebGL2 and WebAssembly.

License

Released under the AGPL 3.0. A different license is available if you support my work.